An idle game about growing a black hole — from a stellar mass cradled in a dying star, to a cosmic singularity that warps the fabric of its own galaxy. Built in Flutter for iOS and Android.
Accretion starts small. You're a stellar-mass black hole in the debris of a collapsed star, pulling in loose matter one particle at a time. Every mass threshold unlocks a new regime of physics and a new scale — from solar systems, to nebulae, to galactic cores.
The mechanics are idle, the feel is quiet. You make a few decisions an hour; the universe does the rest. We wanted a game you can keep in your pocket for a week, not a loop that demands you every ten minutes.
Under the hood it's a single Flutter codebase running a custom flow solver for gravitational capture, with a tuned balance layer that scales across ~20 orders of magnitude of mass.
We're finishing the late-game regimes (supermassive, galactic core) and tuning the progression curve. Beta testing is ongoing — if you want in, reach out.
Planned: cosmetic variants for the accretion disk, Game Center / Play Games integration, and a quiet in-game log that remembers what you've swallowed.
We're taking a small group of testers through the late-game regimes. Drop us a line and we'll get you a build.